five magic potions for dnd

5 magic Potions for your D&D games

Today's exhibition is on five wonderful new elixirs that have arrived from some far realm. Lucia Lucilius sent some, but the other were gathered by some of my associates on their travels. The five potions come in two sizes, pint size and large size. Consuming these potions in higher quantities than the recommended may lead to some possible side effects. In case these side effects persist, contact your local alchemist. 

The potions can be found in many stores across the realm, but in today's review, I decided to taste their effects. 

Potion of Heart to Heart

At first, I thought this was a love potion. Like a rose, it is pink. It even has a heart cap on top. My friends know my opinion on Love potions and how they are a little unethical at best. I was hesitant to try it out, but I am, first and foremost, a curious person with lots of free time. The potion tastes like a mix of ice cream and rose petals. To my surprise, it is not a love potion but an empathy potion. While you are under the effect of the potion, you are able to sense the emotions and feelings of those around you. You could say you are sensing their “heart”; this allows you to understand their current plight better and improve your negotiation skills. You could technically use the information it gives you to get an advantage when bartering or convincing them of something. The only caveat is that you also get a backlash on their emotions; if you make them angry for any reason, then you also feel their anger, leading to some slight impairment of your cognitive abilities. Overall, I recommend it if you will be negotiating or in a situation where you need to understand someone's position. 

When you drink this potion for 1 hour, you can feel the emotions of those around you, giving you Advantage on Charisma (persuasion or deception) checks when dealing with creatures that can feel emotions. 
If drinking the Large size, the duration is for 1d4 hours, but every time a creature becomes angry. Wisdom saving throw: DC 10. Failure: You take 1d4 psychic damage.

Potion of orbiting stars

I was intrigued by this potion the first time I saw it; the small stars inside had a glimmering, iridescent glow, and the purple liquid inside shifted between colors. I had an inkling that the potion was probably related to illusions or stars. Magic may seem chaotic, but it does have some general rules. The potion has a salty taste with a fresh aftertaste. After I drank the potion, three stars appeared and started orbiting me. The stars shine with a dim light, and I could control them with a touch. I decided to use the stars offensively. With a light impulse, they just dealt a minor sting, but when I sent them with full force, they exploded, breaking the construct I was using as target practice. To my surprise, the large size didn’t carry any side effects; it just created more stars. Overall, I recommend the product.

After drinking this potion, 3 stars appear around you. The stars shine a bright light, and you can direct them using a bonus action. You can send the stars toward a target by making an Attack roll. Each star deals 1d6 fire damage. The stars last for 1 hour or until you destroy them. 
If drinking the Large size, 7 stars appear instead of 3.

Clover potion 

Four-leaf clovers, a god liquid, sold as a solution for those bad days, this potion was clearly marketed as a luck potion, but after tasting the Potion of Heart to Heart, I learned not to judge a potion by its flask. I was correct. It is a luck potion, simple and effective, but with a slight twist. You see how we have many “charms” associated with luck, and some are easier to find than others, depending on where you are. Is it easier to find a lucky clover in a forest than in the middle of the city or a desert? Well, it turns out the potion works in a similar way. I have yet to identify the precise mechanism, but it appears to increase luck in woodland areas or at least nearby plants. The potion tastes leafy and leaves a mint aftertaste. After drinking the potion, I was able to get the best hands at the table, but I discovered that the further I strayed from the forest, the less the effect had. Since the potions came in two sizes, I decided to try the large size. The good was that the effect was heightened; the bad was that it developed a side effect where I started to syphon my apprentice's luck. Poor guy stubbed his toe on nearly every table in the tavern. 

After drinking the potion, you get the effects of the Lucky Feat. The effect lasts until the next sunrise. 
Large size: You get the effects of the Lucky Feat, but every time an ally rolls a 1, you recover one luck point

Potion of increasing waters

A small vial containing a light blue liquid, and promoted as a solution for desert travel. The potion is protected by a humidity spell, which prevents any water from entering until it is opened. The instructions advised against drinking the potion, instead suggesting that it only takes one drop in water to activate its effect. I made the first mistake when I tested it inside my tower in a bucket of water. The second mistake was pouring it instead of controlling it drop by drop.  As soon as the liquid came into contact with the water in the bucket, it began to expand. The water quickly overflowed the bucket, my floor, and my studio, so I had to open the windows to let the excess water flow out. After drying my books to prevent damage, the next test was outside. The effect is, without a doubt, that the potion can increase the water it touches tenfold.

A drop of the potion that touches water causes it to multiply exponentially in a span of seconds. After a drop touches water for 1 minute, the water increases by 1 gallon per second of the same type of water it touched.

Potion of living clay 

With a brownish liquid, a skull tag, and covered by magic wax, the potion was intimidating to look at. The potion was in the section marked with a big red sign of “Do Not Drink,” so I suppressed that impulse and instead decided to look at the instructions. The potion is designed to create a living mud over a body, allowing you to create an undead or construct from it. I decided to test it on a scarecrow I had outside. I don’t have random bodies lying around, and since Zyr the Lich hasn’t visited me recently, he hasn’t left any “gifts”. The moment the potion touched the scarecrow, it began to cover and expand over it. After a minute, the scarecrow was covered in thick mud, and its eyes were glowing a deep purple. I tried a simple command, and the creature obeyed it. Since creating the undead can be problematic, especially if they get free and start attacking random merchants, I decided to stay until 24 hours phad assed. When the time was up, the mud just slid out of the scarecrow and became inert below it. 

The potion contains an Animate Dead spell that activates when poured over a corpse, piles of bones, or any humanoid-shaped object. The spell works as written, except that at the end of the 24 period, the body crumbles without rebelling.

That would be all for today, if you want to check more on our wonderful museum of marvels check the patreon below

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Alastor Guzman
Game designer and writer
https://www.axostories.com

Game designer and writer. Nebula finalist. Ennie winner. Short stories, videogames, and tabletop games. Alastor has credits accross a long list of mediums but Axostories is its happy place. DnD Radiant Citadel • Ixalan • Pathfinder • MtG • Kult Divinity Lost Enby Bi They/Them

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